Hexx is a small-scale 10-player progressive raiding guild in World of
Warcraft, active on the EU-Chamber of Aspects realm. We are expanding to raid Mythic in Warlords of Draenor. Our aim is to raid at a high level and
experience as much of the content as we can whilst keeping a good balance between real-life
obligations, friendship and progressive raiding. Our current raid progress is outlined in our progression roadmap.
If you're interested in joining us, please make sure to read our guild ethos thoroughly to confirm that
this is the guild for you before applying. Hexx will always consider exceptional applications, even if a class is in low demand.
Blackfuse is finally down!! Only Garrosh to go!
An absolutely hectic and unforgiving fight where the smallest mistake from anyone means it is over, Blackfuse was a huge test of our skill and determination to succeed. Missiles... fire... magnets... mines... sawblades... shredders... belts... lasers... on repeat and many at the same time, you name it there was so much going on that had to be executed flawlessly.
Everybody worked so hard to see this boss go down and did a fantastic job keeping up the motivation to see it through - we're very proud to have Blackfuse defeated at last! Arguably the toughest boss in the 6 years of Hexx' raiding history, we've shown we can stand up to whatever is thrown our way and keep fighting!
With Warlords of Draenor on the horizon we are now building on this already great team to expand up for 20... but before it hits we have one more score to settle... Garrosh will be joining Blackfuse soon!
With a little (a lot!) of help from Timofei recording, and Kesari editing, we also have this great kill video to mark the occasion!
The Klaxxi Paragons have thrown their lot in with Garrosh. Apparently all of our sacrifices in The Dread Wastes and saving them from certain death by beating their Sha infested Empress into the ground means nothing to them compared to the dark calling of their former master, Y'Shaaj's still beating heart.
The battle was inevitable and the dust has now settled, their arrogance was their undoing, not utilizing their numbers and attacking all at once gave us the upper hand.
Mage Open (WoD) Monk Mistweaver : Open (WoD) Windwalker : Open (WoD) Paladin Holy : Open (WoD) Priest Disc : Open (WoD) Holy : Open (WoD) Rogue Open (WoD) Shaman Restoration : Open (WoD) Warrior Arms : Open (WoD) Fury : Open (WoD)